| #include <metal_stdlib> | |
| using namespace metal; | |
| struct S { | |
| /* 0x0000 */ packed_float3 v; | |
| /* 0x000c */ uint i; | |
| }; | |
| float3 Bad(uint index, float3 rd) { | |
| float3 normal = float3(0.0f); | |
| normal[index] = -(sign(rd[index])); | |
| return normalize(normal); | |
| } | |
| kernel void tint_symbol(uint idx [[thread_index_in_threadgroup]], device S& io [[buffer(0)]]) { | |
| io.v = Bad(io.i, io.v); | |
| return; | |
| } | |