| [[stage(vertex)]] | |
| fn main([[location(0)]] loc0 : i32, [[location(1)]] loc1 : u32, [[location(2)]] loc2 : f32, [[location(3)]] loc3 : vec4<f32>) -> [[builtin(position)]] vec4<f32> { | |
| let i : i32 = loc0; | |
| let u : u32 = loc1; | |
| let f : f32 = loc2; | |
| let v : vec4<f32> = loc3; | |
| return vec4<f32>(); | |
| } |