| struct VertexOutputs { | |
| int loc0; | |
| uint loc1; | |
| float loc2; | |
| float4 loc3; | |
| float4 position; | |
| }; | |
| struct tint_symbol { | |
| int loc0 : TEXCOORD0; | |
| uint loc1 : TEXCOORD1; | |
| float loc2 : TEXCOORD2; | |
| float4 loc3 : TEXCOORD3; | |
| float4 position : SV_Position; | |
| }; | |
| tint_symbol main() { | |
| const VertexOutputs tint_symbol_1 = {1, 1u, 1.0f, float4(1.0f, 2.0f, 3.0f, 4.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)}; | |
| const tint_symbol tint_symbol_2 = {tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3, tint_symbol_1.position}; | |
| return tint_symbol_2; | |
| } |