blob: b56fad937950cfd45495f8be392c9247439642b3 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct VertexOutputs {
int loc0;
uint loc1;
float loc2;
float4 loc3;
float4 position;
};
struct tint_symbol_1 {
int loc0 [[user(locn0)]];
uint loc1 [[user(locn1)]];
float loc2 [[user(locn2)]];
float4 loc3 [[user(locn3)]];
float4 position [[position]];
};
vertex tint_symbol_1 tint_symbol() {
VertexOutputs const tint_symbol_2 = {.loc0=1, .loc1=1u, .loc2=1.0f, .loc3=float4(1.0f, 2.0f, 3.0f, 4.0f), .position=float4()};
tint_symbol_1 const tint_symbol_3 = {.loc0=tint_symbol_2.loc0, .loc1=tint_symbol_2.loc1, .loc2=tint_symbol_2.loc2, .loc3=tint_symbol_2.loc3, .position=tint_symbol_2.position};
return tint_symbol_3;
}