blob: e0c60fc3103fdbedfaa674c8f1499deed38a90a6 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct MyStruct {
float f1;
};
struct tint_array_wrapper {
float arr[10];
};
struct tint_symbol_1 {
float4 value [[color(0)]];
};
int ret_i32() {
return 1;
}
uint ret_u32() {
return 1u;
}
float ret_f32() {
return 1.0f;
}
MyStruct ret_MyStruct() {
MyStruct const tint_symbol_2 = {};
return tint_symbol_2;
}
tint_array_wrapper ret_MyArray() {
tint_array_wrapper const tint_symbol_3 = {.arr={}};
return tint_symbol_3;
}
void var_decls() {
int v1 = 1;
uint v2 = 1u;
float v3 = 1.0f;
int3 v4 = int3(1, 1, 1);
uint3 v5 = uint3(1u, 1u, 1u);
float3 v6 = float3(1.0f, 1.0f, 1.0f);
float3x3 v7 = float3x3(v6, v6, v6);
MyStruct v8 = {.f1=1.0f};
tint_array_wrapper v9 = {.arr={}};
int v10 = ret_i32();
uint v11 = ret_u32();
float v12 = ret_f32();
MyStruct v13 = ret_MyStruct();
MyStruct v14 = ret_MyStruct();
tint_array_wrapper v15 = ret_MyArray();
}
fragment tint_symbol_1 tint_symbol() {
tint_symbol_1 const tint_symbol_4 = {.value=float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_4;
}