| struct MyStruct { |
| float f1; |
| }; |
| |
| static const int v1 = 1; |
| static const uint v2 = 1u; |
| static const float v3 = 1.0f; |
| static const int3 v4 = int3(1, 1, 1); |
| static const uint3 v5 = uint3(1u, 1u, 1u); |
| static const float3 v6 = float3(1.0f, 1.0f, 1.0f); |
| static const float3x3 v7 = float3x3(float3(1.0f, 1.0f, 1.0f), float3(1.0f, 1.0f, 1.0f), float3(1.0f, 1.0f, 1.0f)); |
| static const MyStruct v8 = (MyStruct)0; |
| static const float v9[10] = (float[10])0; |
| |
| struct tint_symbol { |
| float4 value : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; |
| return tint_symbol_1; |
| } |