blob: ae8e6eb9c437fb5051c6ff76f563b6f11a02f7ff [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 color_out_1;
};
struct tint_symbol_2 {
float4 frag_color_param [[user(locn1)]];
};
struct tint_symbol_3 {
float4 color_out_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
int2 iv = 0;
float4 const x_28 = *(tint_symbol_6);
iv = int2((float2(x_28.x, x_28.y) * 256.0f));
int const x_33 = iv.y;
if ((((x_33 / 2) & 64) == 64)) {
*(tint_symbol_7) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_7) = float4(0.0f, 1.0f, 1.0f, 1.0f);
}
return;
}
fragment tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
thread float4 tint_symbol_8 = 0.0f;
thread float4 tint_symbol_9 = 0.0f;
float4 const frag_color_param = tint_symbol_1.frag_color_param;
tint_symbol_8 = frag_color_param;
main_1(&(tint_symbol_8), &(tint_symbol_9));
main_out const tint_symbol_4 = {.color_out_1=tint_symbol_9};
tint_symbol_3 const tint_symbol_5 = {.color_out_1=tint_symbol_4.color_out_1};
return tint_symbol_5;
}