blob: ae87f190aa5665cf37477bcb50ee4df5c8a6be77 [file] [log] [blame] [edit]
RWTexture2D<float4> x_20 : register(u1, space2);
void main_1() {
const float f1 = 1.0f;
const float2 vf12 = float2(1.0f, 2.0f);
const float3 vf123 = float3(1.0f, 2.0f, 3.0f);
const float4 vf1234 = float4(1.0f, 2.0f, 3.0f, 4.0f);
const int i1 = 1;
const int2 vi12 = int2(1, 2);
const int3 vi123 = int3(1, 2, 3);
const int4 vi1234 = int4(1, 2, 3, 4);
const uint u1 = 1u;
const uint2 vu12 = uint2(1u, 2u);
const uint3 vu123 = uint3(1u, 2u, 3u);
const uint4 vu1234 = uint4(1u, 2u, 3u, 4u);
const int2 offsets2d = int2(3, 4);
x_20[vi12] = float4(vf123, 0.0f);
return;
}
void main() {
main_1();
return;
}