| static float x_1 = 0.0f; |
| static float x_2 = 0.0f; |
| static float x_3 = 0.0f; |
| static float x_4 = 0.0f; |
| static float x_5 = 0.0f; |
| static float x_6 = 0.0f; |
| |
| void main_1() { |
| return; |
| } |
| |
| struct main_out { |
| float x_1_1; |
| float x_2_1; |
| float x_3_1; |
| float x_4_1; |
| float x_5_1; |
| float x_6_1; |
| }; |
| struct tint_symbol { |
| float x_1_1 : SV_Target1; |
| linear centroid float x_2_1 : SV_Target2; |
| linear sample float x_3_1 : SV_Target3; |
| noperspective float x_4_1 : SV_Target4; |
| noperspective centroid float x_5_1 : SV_Target5; |
| noperspective sample float x_6_1 : SV_Target6; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_1, x_2, x_3, x_4, x_5, x_6}; |
| return tint_symbol_1; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_1_1 = inner_result.x_1_1; |
| wrapper_result.x_2_1 = inner_result.x_2_1; |
| wrapper_result.x_3_1 = inner_result.x_3_1; |
| wrapper_result.x_4_1 = inner_result.x_4_1; |
| wrapper_result.x_5_1 = inner_result.x_5_1; |
| wrapper_result.x_6_1 = inner_result.x_6_1; |
| return wrapper_result; |
| } |