Actually use inputs in vertex pulling fuzzer

I have checked the other fuzzers, and they appear to be correctly
using the generated inputs.

BUG=tint:1099

Fixed: 1099
Change-Id: I691e16ef4130e374894550fcf8e3d5565224a656
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61440
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: James Price <jrprice@google.com>
diff --git a/fuzzers/tint_vertex_pulling_fuzzer.cc b/fuzzers/tint_vertex_pulling_fuzzer.cc
index 9065e8f..d6c3915 100644
--- a/fuzzers/tint_vertex_pulling_fuzzer.cc
+++ b/fuzzers/tint_vertex_pulling_fuzzer.cc
@@ -31,7 +31,7 @@
   transform_manager.Add<tint::transform::VertexPulling>();
 
   tint::fuzzers::CommonFuzzer fuzzer(InputFormat::kWGSL, OutputFormat::kSpv);
-  fuzzer.SetTransformManager(&transform_manager, {});
+  fuzzer.SetTransformManager(&transform_manager, std::move(transform_inputs));
   fuzzer.SetDumpInput(GetCliParams().dump_input);
 
   return fuzzer.Run(r.data(), r.size());