Actually use inputs in vertex pulling fuzzer I have checked the other fuzzers, and they appear to be correctly using the generated inputs. BUG=tint:1099 Fixed: 1099 Change-Id: I691e16ef4130e374894550fcf8e3d5565224a656 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61440 Auto-Submit: Ryan Harrison <rharrison@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ryan Harrison <rharrison@chromium.org> Reviewed-by: James Price <jrprice@google.com>
diff --git a/fuzzers/tint_vertex_pulling_fuzzer.cc b/fuzzers/tint_vertex_pulling_fuzzer.cc index 9065e8f..d6c3915 100644 --- a/fuzzers/tint_vertex_pulling_fuzzer.cc +++ b/fuzzers/tint_vertex_pulling_fuzzer.cc
@@ -31,7 +31,7 @@ transform_manager.Add<tint::transform::VertexPulling>(); tint::fuzzers::CommonFuzzer fuzzer(InputFormat::kWGSL, OutputFormat::kSpv); - fuzzer.SetTransformManager(&transform_manager, {}); + fuzzer.SetTransformManager(&transform_manager, std::move(transform_inputs)); fuzzer.SetDumpInput(GetCliParams().dump_input); return fuzzer.Run(r.data(), r.size());