blob: e721dc38cbe22d75d2327adb54b8ca285ac8cad8 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[1];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) {
float2 v1 = 0.0f;
float2 b = 0.0f;
float a = 0.0f;
bool x_51 = false;
bool x_52_phi = false;
float const x_30 = x_6.x_GLF_uniform_float_values.arr[0].el;
v1 = float2(x_30, x_30);
float2 const x_32 = v1;
b = fract(x_32);
float2 const x_34 = b;
a = smoothstep(float2(1.0f, 1.0f), float2(1.0f, 1.0f), x_34).x;
float const x_38 = x_6.x_GLF_uniform_float_values.arr[0].el;
float const x_39 = a;
float const x_40 = a;
float const x_42 = x_6.x_GLF_uniform_float_values.arr[0].el;
*(tint_symbol_3) = float4(x_38, x_39, x_40, x_42);
float const x_45 = b.x;
bool const x_46 = (x_45 < 1.0f);
x_52_phi = x_46;
if (x_46) {
float const x_50 = b.y;
x_51 = (x_50 < 1.0f);
x_52_phi = x_51;
}
bool const x_52 = x_52_phi;
if (x_52) {
float const x_57 = x_6.x_GLF_uniform_float_values.arr[0].el;
float const x_59 = b.x;
float const x_61 = b.y;
float const x_63 = x_6.x_GLF_uniform_float_values.arr[0].el;
*(tint_symbol_3) = float4(x_57, x_59, x_61, x_63);
} else {
float const x_66 = x_6.x_GLF_uniform_float_values.arr[0].el;
*(tint_symbol_3) = float4(x_66, x_66, x_66, x_66);
}
return;
}
main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) {
main_1(x_6, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}