blob: bcc404883160cbcdde1f642a5580bf15b00e0ab5 [file] [log] [blame] [edit]
void set_float3(inout float3 vec, int idx, float val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[1];
};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float3 c = float3(0.0f, 0.0f, 0.0f);
float x_51 = 0.0f;
float x_55 = 0.0f;
float x_56 = 0.0f;
float x_81 = 0.0f;
float x_82 = 0.0f;
float x_118 = 0.0f;
float x_119 = 0.0f;
float x_55_phi = 0.0f;
int x_58_phi = 0;
float x_81_phi = 0.0f;
float x_82_phi = 0.0f;
bool x_83_phi = false;
float x_85_phi = 0.0f;
float x_122_phi = 0.0f;
int x_129_phi = 0;
c = float3(7.0f, 8.0f, 9.0f);
const float x_47 = asfloat(x_7[0].x);
const float x_49 = round((x_47 * 0.125f));
x_51 = gl_FragCoord.x;
switch(0u) {
default: {
x_55_phi = -0.5f;
x_58_phi = 1;
while (true) {
float x_68 = 0.0f;
float x_76 = 0.0f;
int x_59 = 0;
float x_56_phi = 0.0f;
x_55 = x_55_phi;
const int x_58 = x_58_phi;
x_81_phi = 0.0f;
x_82_phi = x_55;
x_83_phi = false;
if ((x_58 < 800)) {
} else {
break;
}
float x_75 = 0.0f;
float x_76_phi = 0.0f;
if (((x_58 % 32) == 0)) {
x_68 = (x_55 + 0.400000006f);
x_56_phi = x_68;
} else {
x_76_phi = x_55;
if (((float(x_58) - (round(x_49) * floor((float(x_58) / round(x_49))))) <= 0.01f)) {
x_75 = (x_55 + 100.0f);
x_76_phi = x_75;
}
x_76 = x_76_phi;
x_56_phi = x_76;
}
x_56 = x_56_phi;
if ((float(x_58) >= x_51)) {
x_81_phi = x_56;
x_82_phi = x_56;
x_83_phi = true;
break;
}
{
x_59 = (x_58 + 1);
x_55_phi = x_56;
x_58_phi = x_59;
}
}
x_81 = x_81_phi;
x_82 = x_82_phi;
const bool x_83 = x_83_phi;
x_85_phi = x_81;
if (x_83) {
break;
}
x_85_phi = x_82;
break;
}
}
float x_88 = 0.0f;
float x_92 = 0.0f;
float x_93 = 0.0f;
float x_92_phi = 0.0f;
int x_95_phi = 0;
float x_118_phi = 0.0f;
float x_119_phi = 0.0f;
bool x_120_phi = false;
const float x_85 = x_85_phi;
c.x = x_85;
x_88 = gl_FragCoord.y;
switch(0u) {
default: {
x_92_phi = -0.5f;
x_95_phi = 1;
while (true) {
float x_105 = 0.0f;
float x_113 = 0.0f;
int x_96 = 0;
float x_93_phi = 0.0f;
x_92 = x_92_phi;
const int x_95 = x_95_phi;
x_118_phi = 0.0f;
x_119_phi = x_92;
x_120_phi = false;
if ((x_95 < 800)) {
} else {
break;
}
float x_112 = 0.0f;
float x_113_phi = 0.0f;
if (((x_95 % 32) == 0)) {
x_105 = (x_92 + 0.400000006f);
x_93_phi = x_105;
} else {
x_113_phi = x_92;
if (((float(x_95) - (round(x_49) * floor((float(x_95) / round(x_49))))) <= 0.01f)) {
x_112 = (x_92 + 100.0f);
x_113_phi = x_112;
}
x_113 = x_113_phi;
x_93_phi = x_113;
}
x_93 = x_93_phi;
if ((float(x_95) >= x_88)) {
x_118_phi = x_93;
x_119_phi = x_93;
x_120_phi = true;
break;
}
{
x_96 = (x_95 + 1);
x_92_phi = x_93;
x_95_phi = x_96;
}
}
x_118 = x_118_phi;
x_119 = x_119_phi;
const bool x_120 = x_120_phi;
x_122_phi = x_118;
if (x_120) {
break;
}
x_122_phi = x_119;
break;
}
}
const float x_122 = x_122_phi;
c.y = x_122;
const float x_124 = c.x;
const float x_125 = c.y;
c.z = (x_124 + x_125);
x_129_phi = 0;
while (true) {
int x_130 = 0;
const int x_129 = x_129_phi;
if ((x_129 < 3)) {
} else {
break;
}
const int x_135_save = x_129;
const float x_136 = c[x_135_save];
if ((x_136 >= 1.0f)) {
const float x_140 = c[x_135_save];
const float x_141 = c[x_135_save];
set_float3(c, x_135_save, (x_140 * x_141));
}
{
x_130 = (x_129 + 1);
x_129_phi = x_130;
}
}
const float3 x_145 = normalize(abs(c));
x_GLF_color = float4(x_145.x, x_145.y, x_145.z, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_4 = {x_GLF_color};
return tint_symbol_4;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}