blob: b6682b374567fa9f1e03ad6f55ee67240e4cea38 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void main_1(texture2d<float, access::sample> tint_symbol_1, sampler tint_symbol_2) {
float const f1 = 1.0f;
float2 const vf12 = float2(1.0f, 2.0f);
float2 const vf21 = float2(2.0f, 1.0f);
float3 const vf123 = float3(1.0f, 2.0f, 3.0f);
float4 const vf1234 = float4(1.0f, 2.0f, 3.0f, 4.0f);
int const i1 = 1;
int2 const vi12 = int2(1, 2);
int3 const vi123 = int3(1, 2, 3);
int4 const vi1234 = int4(1, 2, 3, 4);
uint const u1 = 1u;
uint2 const vu12 = uint2(1u, 2u);
uint3 const vu123 = uint3(1u, 2u, 3u);
uint4 const vu1234 = uint4(1u, 2u, 3u, 4u);
float const coords1 = 1.0f;
float2 const coords12 = vf12;
float3 const coords123 = vf123;
float4 const coords1234 = vf1234;
float4 const x_79 = tint_symbol_1.sample(tint_symbol_2, coords12, gradient2d(vf12, vf21), int2(uint2(3u, 4u)));
return;
}
fragment void tint_symbol(texture2d<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]]) {
main_1(tint_symbol_3, tint_symbol_4);
return;
}