blob: b7e8c34c42f9e5380b3d588a978c6bdb11153b6f [file] [log] [blame]
[[group(0), binding(0)]] var x_20 : texture_storage_2d<rg32float, read>;
fn main_1() {
let x_125 : vec2<u32> = vec2<u32>(textureDimensions(x_20));
return;
}
[[stage(fragment)]]
fn main() {
main_1();
}