blob: e86f00a12a9a36cd0c522a2215ec502bda1d78e8 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void main_1(depth2d<float, access::sample> tint_symbol_1, sampler tint_symbol_2) {
float const x_131 = tint_symbol_1.sample_compare(tint_symbol_2, float2(0.0f, 0.0f), 0.200000003f);
return;
}
fragment void tint_symbol(depth2d<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]]) {
main_1(tint_symbol_3, tint_symbol_4);
return;
}