blob: 9ccdb81a2af7edf9af29107661bca2e1bbeeb5f6 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_2_1;
};
struct tint_symbol_1 {
float4 x_2_1 [[position]];
};
void main_1(thread float* const tint_symbol_3) {
*(tint_symbol_3) = 1.0f;
return;
}
main_out tint_symbol_inner(thread float* const tint_symbol_4, thread float4* const tint_symbol_5) {
main_1(tint_symbol_4);
main_out const tint_symbol_2 = {.x_2_1=*(tint_symbol_5)};
return tint_symbol_2;
}
vertex tint_symbol_1 tint_symbol() {
thread float tint_symbol_6 = 0.0f;
thread float4 tint_symbol_7 = 0.0f;
main_out const inner_result = tint_symbol_inner(&(tint_symbol_6), &(tint_symbol_7));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_2_1 = inner_result.x_2_1;
return wrapper_result;
}