blob: 3003cbb71dc50f6650eaeac0a9b5edfeff0da588 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float x_1_1;
};
struct tint_symbol_1 {
float x_1_1 [[depth(any)]];
};
void main_1() {
return;
}
main_out tint_symbol_inner(thread float* const tint_symbol_3) {
main_1();
main_out const tint_symbol_2 = {.x_1_1=*(tint_symbol_3)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol() {
thread float tint_symbol_4 = 0.0f;
main_out const inner_result = tint_symbol_inner(&(tint_symbol_4));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_1_1 = inner_result.x_1_1;
return wrapper_result;
}