| var<private> x_1 : u32; |
| |
| var<private> x_2 : vec2<u32>; |
| |
| var<private> x_3 : i32; |
| |
| var<private> x_4 : vec2<i32>; |
| |
| var<private> x_5 : f32; |
| |
| var<private> x_6 : vec2<f32>; |
| |
| var<private> x_8 : vec4<f32>; |
| |
| fn main_1() { |
| return; |
| } |
| |
| struct main_out { |
| [[location(1)]] |
| x_1_1 : u32; |
| [[location(2)]] |
| x_2_1 : vec2<u32>; |
| [[location(3)]] |
| x_3_1 : i32; |
| [[location(4)]] |
| x_4_1 : vec2<i32>; |
| [[location(5), interpolate(flat)]] |
| x_5_1 : f32; |
| [[location(6), interpolate(flat)]] |
| x_6_1 : vec2<f32>; |
| [[builtin(position)]] |
| x_8_1 : vec4<f32>; |
| }; |
| |
| [[stage(vertex)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_1, x_2, x_3, x_4, x_5, x_6, x_8); |
| } |