blob: 11ad13cea2ac4701c56f0ce23d6552ddc473cdb2 [file] [log] [blame]
Texture2D<float4> x_20 : register(t0, space0);
void main_1() {
int2 tint_tmp;
x_20.GetDimensions(tint_tmp.x, tint_tmp.y);
const uint2 x_125 = uint2(tint_tmp);
return;
}
void main() {
main_1();
return;
}