blob: 4981065d4be32513be053c179bef56ed58fd36a9 [file] [log] [blame]
SamplerState x_10 : register(s0, space0);
Texture2DArray<float4> x_20 : register(t1, space2);
SamplerState x_30 : register(s1, space0);
void main_1() {
const float f1 = 1.0f;
const float2 vf12 = float2(1.0f, 2.0f);
const float2 vf21 = float2(2.0f, 1.0f);
const float3 vf123 = float3(1.0f, 2.0f, 3.0f);
const float4 vf1234 = float4(1.0f, 2.0f, 3.0f, 4.0f);
const int i1 = 1;
const int2 vi12 = int2(1, 2);
const int3 vi123 = int3(1, 2, 3);
const int4 vi1234 = int4(1, 2, 3, 4);
const uint u1 = 1u;
const uint2 vu12 = uint2(1u, 2u);
const uint3 vu123 = uint3(1u, 2u, 3u);
const uint4 vu1234 = uint4(1u, 2u, 3u, 4u);
const float coords1 = 1.0f;
const float2 coords12 = vf12;
const float3 coords123 = vf123;
const float4 coords1234 = vf1234;
const float4 x_79 = x_20.SampleLevel(x_10, float3(coords123.xy, float(int(coords123.z))), 0.0f, int2(3, 4));
return;
}
void main() {
main_1();
return;
}