blob: 4029efea7627af12f72f17a4da68cf0d9c4af872 [file] [log] [blame]
[[group(0), binding(0)]] var x_20 : texture_2d<f32>;
fn main_1() {
let x_125 : vec2<u32> = vec2<u32>(textureDimensions(x_20, i32(1u)));
return;
}
[[stage(fragment)]]
fn main() {
main_1();
}