blob: 4b46a5f40c624ce45d0435a95cfa869b3a6c43f5 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 gl_Position;
};
struct tint_symbol_1 {
float4 gl_Position [[position]];
};
void main_1(thread float4* const tint_symbol_3) {
(*(tint_symbol_3)).y = 0.0f;
return;
}
main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
main_1(tint_symbol_4);
main_out const tint_symbol_2 = {.gl_Position=*(tint_symbol_4)};
return tint_symbol_2;
}
vertex tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.gl_Position = inner_result.gl_Position;
return wrapper_result;
}