blob: afddae1ce81e07b3e629cd8ccaccc6e5e9b01b91 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void main_1(thread uint* const tint_symbol_1) {
*(tint_symbol_1) = 0u;
if (false) {
} else {
*(tint_symbol_1) = 1u;
}
*(tint_symbol_1) = 999u;
return;
}
fragment void tint_symbol() {
thread uint tint_symbol_2 = 0u;
main_1(&(tint_symbol_2));
return;
}