| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_array_wrapper { |
| float arr[10]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(thread float4* const tint_symbol_4, thread float4* const tint_symbol_5) { |
| tint_array_wrapper data = {}; |
| int i = 0; |
| tint_array_wrapper const tint_symbol_2 = {.arr={0.100000001f, 0.200000003f, 0.300000012f, 0.400000006f, 0.5f, 0.600000024f, 0.699999988f, 0.800000012f, 0.899999976f, 1.0f}}; |
| data = tint_symbol_2; |
| i = 0; |
| while (true) { |
| int const x_7 = i; |
| if ((x_7 < 10)) { |
| } else { |
| break; |
| } |
| float const x_50 = (*(tint_symbol_4)).x; |
| if ((x_50 < 0.0f)) { |
| discard_fragment(); |
| } |
| int const x_8 = i; |
| float const x_55 = data.arr[x_8]; |
| data.arr[0] = x_55; |
| { |
| int const x_9 = i; |
| i = as_type<int>((as_type<uint>(x_9) + as_type<uint>(1))); |
| } |
| } |
| float const x_58 = data.arr[0]; |
| *(tint_symbol_5) = float4(x_58, 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| |
| main_out tint_symbol_inner(float4 gl_FragCoord_param, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { |
| *(tint_symbol_6) = gl_FragCoord_param; |
| main_1(tint_symbol_6, tint_symbol_7); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=*(tint_symbol_7)}; |
| return tint_symbol_3; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]]) { |
| thread float4 tint_symbol_8 = 0.0f; |
| thread float4 tint_symbol_9 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(gl_FragCoord_param, &(tint_symbol_8), &(tint_symbol_9)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |