| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ float2 injectionSwitch; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_7, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) { |
| int loop_count = 0; |
| loop_count = 0; |
| float const x_33 = x_7.injectionSwitch.x; |
| float const x_35 = x_7.injectionSwitch.y; |
| bool const x_36 = (x_33 > x_35); |
| if (x_36) { |
| return; |
| } |
| float const x_40 = (*(tint_symbol_3)).x; |
| bool const x_41 = (x_40 < 0.0f); |
| while (true) { |
| int const x_43 = loop_count; |
| if ((x_43 < 100)) { |
| } else { |
| break; |
| } |
| if (x_36) { |
| break; |
| } |
| if (x_36) { |
| *(tint_symbol_4) = float4(1.0f, 1.0f, 1.0f, 1.0f); |
| } else { |
| if (x_41) { |
| return; |
| } |
| } |
| if (x_36) { |
| *(tint_symbol_4) = float4(1.0f, 1.0f, 1.0f, 1.0f); |
| } else { |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } |
| if (x_36) { |
| return; |
| } |
| if (x_41) { |
| while (true) { |
| int const x_63 = loop_count; |
| if ((x_63 < 100)) { |
| } else { |
| break; |
| } |
| { |
| int const x_67 = loop_count; |
| loop_count = as_type<int>((as_type<uint>(x_67) + as_type<uint>(1))); |
| } |
| } |
| } |
| { |
| int const x_69 = loop_count; |
| loop_count = as_type<int>((as_type<uint>(x_69) + as_type<uint>(1))); |
| } |
| } |
| int const x_71 = loop_count; |
| if ((x_71 >= 100)) { |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_4) = float4(1.0f, 1.0f, 1.0f, 1.0f); |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_7, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| *(tint_symbol_5) = gl_FragCoord_param; |
| main_1(x_7, tint_symbol_5, tint_symbol_6); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_7, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |