blob: c2a8c6d941959f900738b841be7c4a343b27608c [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void main_1(texture1d<float, access::write> tint_symbol_1) {
tint_symbol_1.write(float4(0.0f, 0.0f, 0.0f, 0.0f), uint(int(1u)));
return;
}
fragment void tint_symbol(texture1d<float, access::write> tint_symbol_2 [[texture(0)]]) {
main_1(tint_symbol_2);
return;
}