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tint
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refs/heads/chromium/4627
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.
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test
/
shader_io
/
vertex_input_builtins.wgsl.expected.wgsl
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[[
stage
(
vertex
)]]
fn main
([[
builtin
(
vertex_index
)]]
vertex_index
:
u32
,
[[
builtin
(
instance_index
)]]
instance_index
:
u32
)
->
[[
builtin
(
position
)]]
vec4
<f32>
{
let
foo
:
u32
=
(
vertex_index
+
instance_index
);
return
vec4
<f32>
();
}