blob: 11bf5634ffb8d05f8c0cfde624569f2b19355ec5 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct Uniforms {
/* 0x0000 */ float2 u_scale;
/* 0x0008 */ float2 u_offset;
};
struct VertexOutputs {
float2 texcoords;
float4 position;
};
struct tint_symbol {
float2 texcoords [[user(locn0)]];
float4 position [[position]];
};
struct tint_array_wrapper {
float2 arr[3];
};
struct tint_symbol_2 {
float2 texcoord [[user(locn0)]];
};
struct tint_symbol_3 {
float4 value [[color(0)]];
};
VertexOutputs vs_main_inner(constant Uniforms& uniforms, uint VertexIndex) {
tint_array_wrapper texcoord = {.arr={float2(-0.5f, 0.0f), float2(1.5f, 0.0f), float2(0.5f, 2.0f)}};
VertexOutputs output = {};
output.position = float4(((texcoord.arr[VertexIndex] * 2.0f) - float2(1.0f, 1.0f)), 0.0f, 1.0f);
bool flipY = (uniforms.u_scale.y < 0.0f);
if (flipY) {
output.texcoords = ((((texcoord.arr[VertexIndex] * uniforms.u_scale) + uniforms.u_offset) * float2(1.0f, -1.0f)) + float2(0.0f, 1.0f));
} else {
output.texcoords = ((((texcoord.arr[VertexIndex] * float2(1.0f, -1.0f)) + float2(0.0f, 1.0f)) * uniforms.u_scale) + uniforms.u_offset);
}
return output;
}
vertex tint_symbol vs_main(uint VertexIndex [[vertex_id]], constant Uniforms& uniforms [[buffer(0)]]) {
VertexOutputs const inner_result = vs_main_inner(uniforms, VertexIndex);
tint_symbol wrapper_result = {};
wrapper_result.texcoords = inner_result.texcoords;
wrapper_result.position = inner_result.position;
return wrapper_result;
}
float4 fs_main_inner(float2 texcoord, texture2d<float, access::sample> tint_symbol_4, sampler tint_symbol_5) {
float2 clampedTexcoord = clamp(texcoord, float2(0.0f, 0.0f), float2(1.0f, 1.0f));
if (!(all((clampedTexcoord == texcoord)))) {
discard_fragment();
}
float4 srcColor = tint_symbol_4.sample(tint_symbol_5, texcoord);
return srcColor;
}
fragment tint_symbol_3 fs_main(texture2d<float, access::sample> tint_symbol_6 [[texture(0)]], sampler tint_symbol_7 [[sampler(0)]], tint_symbol_2 tint_symbol_1 [[stage_in]]) {
float4 const inner_result_1 = fs_main_inner(tint_symbol_1.texcoord, tint_symbol_6, tint_symbol_7);
tint_symbol_3 wrapper_result_1 = {};
wrapper_result_1.value = inner_result_1;
return wrapper_result_1;
}