| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_array_wrapper { |
| /* 0x0000 */ float4x4 arr[2]; |
| }; |
| struct tint_padded_array_element { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element arr[4]; |
| }; |
| struct LeftOver { |
| /* 0x0000 */ float4x4 worldViewProjection; |
| /* 0x0040 */ float time; |
| /* 0x0044 */ int8_t tint_pad_1[12]; |
| /* 0x0050 */ tint_array_wrapper test2; |
| /* 0x00d0 */ tint_array_wrapper_1 test; |
| }; |
| struct main_out { |
| float4 gl_Position; |
| float2 vUV_1; |
| }; |
| struct tint_symbol_2 { |
| float3 position_param [[attribute(0)]]; |
| float3 normal_param [[attribute(1)]]; |
| float2 uv_param [[attribute(2)]]; |
| }; |
| struct tint_symbol_3 { |
| float2 vUV_1 [[user(locn0)]]; |
| float4 gl_Position [[position]]; |
| }; |
| |
| void main_1(constant LeftOver& x_14, thread float3* const tint_symbol_5, thread float4* const tint_symbol_6, thread float2* const tint_symbol_7, thread float2* const tint_symbol_8) { |
| float4 q = 0.0f; |
| float3 p = 0.0f; |
| float3 const x_13 = *(tint_symbol_5); |
| q = float4(x_13.x, x_13.y, x_13.z, 1.0f); |
| float4 const x_21 = q; |
| p = float3(x_21.x, x_21.y, x_21.z); |
| float const x_27 = p.x; |
| float const x_41 = x_14.test.arr[0].el; |
| float const x_45 = (*(tint_symbol_5)).y; |
| float const x_49 = x_14.time; |
| p.x = (x_27 + sin(((x_41 * x_45) + x_49))); |
| float const x_55 = p.y; |
| float const x_57 = x_14.time; |
| p.y = (x_55 + sin((x_57 + 4.0f))); |
| float4x4 const x_69 = x_14.worldViewProjection; |
| float3 const x_70 = p; |
| *(tint_symbol_6) = (x_69 * float4(x_70.x, x_70.y, x_70.z, 1.0f)); |
| float2 const x_83 = *(tint_symbol_7); |
| *(tint_symbol_8) = x_83; |
| float const x_87 = (*(tint_symbol_6)).y; |
| (*(tint_symbol_6)).y = (x_87 * -1.0f); |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant LeftOver& x_14, float3 position_param, float2 uv_param, float3 normal_param, thread float3* const tint_symbol_9, thread float2* const tint_symbol_10, thread float3* const tint_symbol_11, thread float4* const tint_symbol_12, thread float2* const tint_symbol_13) { |
| *(tint_symbol_9) = position_param; |
| *(tint_symbol_10) = uv_param; |
| *(tint_symbol_11) = normal_param; |
| main_1(x_14, tint_symbol_9, tint_symbol_12, tint_symbol_10, tint_symbol_13); |
| main_out const tint_symbol_4 = {.gl_Position=*(tint_symbol_12), .vUV_1=*(tint_symbol_13)}; |
| return tint_symbol_4; |
| } |
| |
| vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]], constant LeftOver& x_14 [[buffer(0)]]) { |
| thread float3 tint_symbol_14 = 0.0f; |
| thread float2 tint_symbol_15 = 0.0f; |
| thread float3 tint_symbol_16 = 0.0f; |
| thread float4 tint_symbol_17 = 0.0f; |
| thread float2 tint_symbol_18 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_14, tint_symbol_1.position_param, tint_symbol_1.uv_param, tint_symbol_1.normal_param, &(tint_symbol_14), &(tint_symbol_15), &(tint_symbol_16), &(tint_symbol_17), &(tint_symbol_18)); |
| tint_symbol_3 wrapper_result = {}; |
| wrapper_result.gl_Position = inner_result.gl_Position; |
| wrapper_result.vUV_1 = inner_result.vUV_1; |
| return wrapper_result; |
| } |
| |