| [[group(1), binding(0)]] var arg_0 : texture_depth_2d; | |
| [[group(1), binding(1)]] var arg_1 : sampler_comparison; | |
| fn textureSampleCompare_25fcd1() { | |
| var res : f32 = textureSampleCompare(arg_0, arg_1, vec2<f32>(), 1.0, vec2<i32>()); | |
| } | |
| [[stage(fragment)]] | |
| fn fragment_main() { | |
| textureSampleCompare_25fcd1(); | |
| } |