blob: 5eec44fe798a187bc3ab15bcec355a089975ffde [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp usampler2D Src;
uniform highp writeonly image2D Dst;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
uvec4 srcValue = uvec4(0u, 0u, 0u, 0u);
uvec4 x_22 = texelFetch(Src, ivec3(0, 0, 0));
srcValue = x_22;
uint x_24 = srcValue.x;
uint x_25 = (x_24 + 1u);
imageStore(Dst, ivec2(0, 0), srcValue.xxxx).x;
return;
}
void main() {
tint_symbol();
}
Error parsing GLSL shader:
ERROR: 0:10: 'texelFetch' : no matching overloaded function found
ERROR: 0:10: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint'
ERROR: 0:10: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.