blob: 9c634b71debe9c3fed03befbfaa7ec68186695bb [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
const uint width = 128u;
uniform highp sampler2D tex;
layout (binding = 1) buffer Result_1 {
float values[];
} result;
struct tint_symbol_2 {
uvec3 GlobalInvocationId;
};
void tint_symbol_inner(uvec3 GlobalInvocationId) {
result.values[((GlobalInvocationId.y * width) + GlobalInvocationId.x)] = texelFetch(tex, ivec3(int(GlobalInvocationId.x), int(GlobalInvocationId.y), 0)).x;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol(tint_symbol_2 tint_symbol_1) {
tint_symbol_inner(tint_symbol_1.GlobalInvocationId);
return;
}
void main() {
tint_symbol_2 inputs;
inputs.GlobalInvocationId = gl_GlobalInvocationID;
tint_symbol(inputs);
}
Error parsing GLSL shader:
ERROR: 0:16: 'texelFetch' : no matching overloaded function found
ERROR: 0:16: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.