blob: d81bcdcc5c44b0df4026580d0dc482a758c19f61 [file] [log] [blame]
struct VertexInputs {
[[builtin(vertex_index)]] vertex_index : u32;
[[builtin(instance_index)]] instance_index : u32;
};
[[stage(vertex)]]
fn main(inputs : VertexInputs) -> [[builtin(position)]] vec4<f32> {
let foo : u32 = inputs.vertex_index + inputs.instance_index;
return vec4<f32>();
}