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dawn
/
tint
/
refs/heads/chromium/4729
/
.
/
test
/
types
/
texture
/
depth
/
cube.wgsl.expected.glsl
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#version 310 es
precision mediump
float
;
uniform highp samplerCube t_f
;
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
tint_symbol
()
{
return
;
}
void
main
()
{
tint_symbol
();
}