#version 310 es | |
precision mediump float; | |
uniform highp sampler3D t_f; | |
uniform highp isampler3D t_i; | |
uniform highp usampler3D t_u; | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void tint_symbol() { | |
return; | |
} | |
void main() { | |
tint_symbol(); | |
} | |