blob: 5de6e50c0e8eb5c49350a3ace857197c937c0603 [file] [log] [blame]
struct VertexInputs0 {
[[builtin(vertex_index)]]
vertex_index : u32;
[[location(0)]]
loc0 : i32;
};
struct VertexInputs1 {
[[location(2)]]
loc1 : u32;
[[location(3)]]
loc3 : vec4<f32>;
};
[[stage(vertex)]]
fn main(inputs0 : VertexInputs0, [[location(1)]] loc1 : u32, [[builtin(instance_index)]] instance_index : u32, inputs1 : VertexInputs1) -> [[builtin(position)]] vec4<f32> {
let foo : u32 = (inputs0.vertex_index + instance_index);
return vec4<f32>();
}