blob: 903d521787f057b7021d1b113af516d21f50489c [file] [log] [blame]
SKIP: FAILED
void set_float3(inout float3 vec, int idx, float val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
struct tint_padded_array_element {
float el;
};
cbuffer cbuffer_x_6 : register(b1, space0) {
uint4 x_6[3];
};
cbuffer cbuffer_x_8 : register(b0, space0) {
uint4 x_8[4];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4x3 m43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
tint_padded_array_element sums[3] = (tint_padded_array_element[3])0;
int i = 0;
int a = 0;
int x_67_phi = 0;
const float x_44 = asfloat(x_6[1].x);
const float3 x_48 = float3(0.0f, 0.0f, 0.0f);
m43 = float4x3(float3(x_44, 0.0f, 0.0f), float3(0.0f, x_44, 0.0f), float3(0.0f, 0.0f, x_44), float3(0.0f, 0.0f, 0.0f));
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_51 = asint(x_8[scalar_offset / 4][scalar_offset % 4]);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_53 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_55 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
set_float3(m43[x_51], x_53, x_55);
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const float x_58 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const float x_60 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const uint scalar_offset_5 = ((16u * uint(0))) / 4;
const float x_62 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]);
const tint_padded_array_element tint_symbol_3[3] = {{x_58}, {x_60}, {x_62}};
sums = tint_symbol_3;
const uint scalar_offset_6 = ((16u * uint(0))) / 4;
const int x_65 = asint(x_8[scalar_offset_6 / 4][scalar_offset_6 % 4]);
i = x_65;
x_67_phi = x_65;
[loop] while (true) {
const int x_67 = x_67_phi;
const int x_73 = asint(x_8[3].x);
if ((x_67 < x_73)) {
} else {
break;
}
const uint scalar_offset_7 = ((16u * uint(0))) / 4;
const int x_77 = asint(x_8[scalar_offset_7 / 4][scalar_offset_7 % 4]);
const uint scalar_offset_8 = ((16u * uint(0))) / 4;
const int x_79 = asint(x_8[scalar_offset_8 / 4][scalar_offset_8 % 4]);
const float x_81 = m43[x_67][x_79];
const float x_83 = sums[x_77].el;
sums[x_77].el = (x_83 + x_81);
{
const int x_68 = (x_67 + 1);
i = x_68;
x_67_phi = x_68;
}
}
const int x_87 = asint(x_8[1].x);
if ((x_87 == 1)) {
a = 4;
const int x_92 = asint(x_8[2].x);
const uint scalar_offset_9 = ((16u * uint(0))) / 4;
const int x_94 = asint(x_8[scalar_offset_9 / 4][scalar_offset_9 % 4]);
const float x_96 = m43[4][x_94];
const float x_98 = sums[x_92].el;
sums[x_92].el = (x_98 + x_96);
}
const int x_102 = asint(x_8[1].x);
const float x_104 = sums[x_102].el;
const uint scalar_offset_10 = ((16u * uint(0))) / 4;
const int x_106 = asint(x_8[scalar_offset_10 / 4][scalar_offset_10 % 4]);
const float x_108 = sums[x_106].el;
const float x_111 = asfloat(x_6[2].x);
if (((x_104 + x_108) == x_111)) {
const uint scalar_offset_11 = ((16u * uint(0))) / 4;
const int x_117 = asint(x_8[scalar_offset_11 / 4][scalar_offset_11 % 4]);
const int x_120 = asint(x_8[1].x);
const int x_123 = asint(x_8[1].x);
const uint scalar_offset_12 = ((16u * uint(0))) / 4;
const int x_126 = asint(x_8[scalar_offset_12 / 4][scalar_offset_12 % 4]);
x_GLF_color = float4(float(x_117), float(x_120), float(x_123), float(x_126));
} else {
const int x_130 = asint(x_8[1].x);
const float x_131 = float(x_130);
x_GLF_color = float4(x_131, x_131, x_131, x_131);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_4 = {x_GLF_color};
return tint_symbol_4;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
C:\src\tint\test\Shader@0x0000020E5111BFA0(32,14-22): error X3500: array reference cannot be used as an l-value; not natively addressable