blob: 83edac0241388f28b9c29622e663f9affd448d4a [file] [log] [blame]
[[group(1), binding(0)]] var t : texture_2d<u32>;
[[group(1), binding(1)]] var s : sampler;
[[stage(fragment)]]
fn main() {
var res : vec4<u32> = textureGather(1, t, s, vec2<f32>());
}