blob: 8a1a43ab85527e6f9d177f6dac3ea3185c0ea183 [file] [log] [blame]
SKIP: FAILED
void set_float3(inout float3 vec, int idx, float val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4x3 m43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
int ll1 = 0;
int rows = 0;
int ll4 = 0;
int ll2 = 0;
int c = 0;
float4x3 tempm43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
int ll3 = 0;
int d = 0;
int r = 0;
float sums[9] = (float[9])0;
int idx = 0;
m43 = float4x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f), float3(0.0f, 0.0f, 0.0f));
ll1 = 0;
rows = 2;
[loop] while (true) {
if (true) {
} else {
break;
}
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
if ((ll1 >= 5)) {
break;
}
ll1 = (ll1 + 1);
ll4 = 10;
ll2 = 0;
c = 0;
{
[loop] for(; (c < 1); c = (c + 1)) {
if ((ll2 >= 0)) {
break;
}
ll2 = (ll2 + 1);
tempm43 = m43;
ll3 = 0;
d = 0;
{
[loop] for(; (1 < ll4); d = (d + 1)) {
set_float3(tempm43[(((d >= 0) & (d < 4)) ? d : 0)], (((r >= 0) & (r < 3)) ? r : 0), 1.0f);
}
}
const int x_111 = (((idx >= 0) & (idx < 9)) ? idx : 0);
const float x_113 = m43[c].y;
const float x_115 = sums[x_111];
sums[x_111] = (x_115 + x_113);
}
}
idx = (idx + 1);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
return tint_symbol_1;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
C:\src\tint\test\Shader@0x000001DA1CD04F80(46,18-46): error X3531: can't unroll loops marked with loop attribute