blob: ef9e7ad10334f3eb4d5efb5b1d5a1d104dbc1b47 [file] [log] [blame]
[[block]]
struct Uniforms {
i : u32;
j : u32;
};
[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
[[stage(compute), workgroup_size(1)]]
fn main() {
var m1 : mat2x4<f32>;
m1[uniforms.i] = vec4<f32>(1.0);
}