blob: e4db7a3ec4b85a1b6abe271f4ea677752b37c762 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler3D arg_0;
void textureSample_100dc0() {
vec4 res = textureOffset(arg_0, vec3(0.0f, 0.0f, 0.0f), ivec3(0, 0, 0));
}
void fragment_main() {
textureSample_100dc0();
return;
}
void main() {
fragment_main();
}