blob: a608c750a949833b8e5681af3b262070cd5ff7e0 [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_51b514() {
float4 res = arg_0.Sample(arg_1, float2(0.0f, 0.0f));
}
void fragment_main() {
textureSample_51b514();
return;
}