blob: 85ec0ef4b4abedf36da9dc664f7a5325583ba9a5 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSample_51b514(texture2d<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float4 res = tint_symbol.sample(tint_symbol_1, float2());
}
fragment void fragment_main(texture2d<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSample_51b514(tint_symbol_2, tint_symbol_3);
return;
}