blob: 3e92695b6bcfea265c1b80bb9dad451a36cf16e0 [file] [log] [blame]
[[group(1), binding(0)]] var arg_0 : texture_depth_2d;
[[group(1), binding(1)]] var arg_1 : sampler;
fn textureSample_667d76() {
var res : f32 = textureSample(arg_0, arg_1, vec2<f32>(), vec2<i32>());
}
[[stage(fragment)]]
fn fragment_main() {
textureSample_667d76();
}