blob: 7b1e6e4161c6175983e2cb040930730218bb7c69 [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_6717ca() {
float4 res = arg_0.Sample(arg_1, float3(0.0f, 0.0f, float(1)));
}
void fragment_main() {
textureSample_6717ca();
return;
}