blob: b48fce66046d60271bcbc4b68bda3d75d98127c2 [file] [log] [blame] [edit]
struct buf0 {
one : f32;
};
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_5 : buf0;
fn main_1() {
var x_29 : bool;
var x_30_phi : bool;
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
let x_23 : f32 = x_5.one;
let x_24 : bool = (x_23 < 0.0);
x_30_phi = x_24;
if (x_24) {
let x_28 : f32 = x_5.one;
x_29 = (x_28 < 0.0);
x_30_phi = x_29;
}
let x_30 : bool = x_30_phi;
if (x_30) {
x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
} else {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}