blob: 4e6f39efd2e1cfb49959050a00d60d2da4be085f [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
void main_1() {
uint u1 = 10u;
int i1 = 30;
uvec2 v2u1 = uvec2(10u, 20u);
ivec2 v2i1 = ivec2(30, 40);
int x_1 = countbits(i1);
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}
Error parsing GLSL shader:
ERROR: 0:9: 'countbits' : no matching overloaded function found
ERROR: 0:9: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:9: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.