|author||Stephen White <email@example.com>||Mon Jan 10 20:46:35 2022 +0000|
|committer||Tint LUCI CQ <firstname.lastname@example.org>||Mon Jan 10 20:46:35 2022 +0000|
Resolver: collect unique texture/samplers pairs. GLSL does not support separate textures and samplers, so they must be replaced with combined samplers. This is the first stage of that change, where we collect the unique texture/sampler pairs. Within a function, texture and sampler must be either a global variable or a function parameter. At the entry point level, all references must resolve to global variables, so by recursing the call graph we can determine all of the global pairs required. This information will be used by an upcoming transform to modify the AST to be GLSL-compliant: modifying function signatures, call sites, removing separate globals and adding combined globals. It will also eventually replace the pair-gathering currently performed by Inspector::GetSamplerTextureUses(). Bug: tint:1366 Change-Id: I89451b195649da26e45641ea2f6955683ae9fc66 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75960 Reviewed-by: Ben Clayton <email@example.com> Kokoro: Kokoro <firstname.lastname@example.org> Commit-Queue: Stephen White <email@example.com>
Tint is a compiler for the WebGPU Shader Language (WGSL).
This is not an officially supported Google product.
TINT_BUILD_SPV_READER: enable the SPIR-V input reader (off by default)
TINT_BUILD_WGSL_READER: enable the WGSL input reader (on by default)
TINT_BUILD_SPV_WRITER: enable the SPIR-V output writer (on by default)
TINT_BUILD_WGSL_WRITER: enable the WGSL output writer (on by default)
TINT_BUILD_FUZZERS: enable building fuzzzers (off by default)
Tint uses Chromium dependency management so you need to install depot_tools and add it to your PATH.
# Clone the repo as "tint" git clone https://dawn.googlesource.com/tint tint cd tint # Bootstrap the gclient configuration cp standalone.gclient .gclient # Fetch external dependencies and toolchains with gclient gclient sync
mkdir -p out/Debug cd out/Debug cmake -GNinja ../.. ninja # or autoninja
mkdir -p out/Debug cd out/Debug cmake ../.. make # -j N for N-way parallel build
mkdir -p out/Debug gn gen out/Debug autoninja -C out/Debug
If you are attempting fuzz, using
TINT_BUILD_FUZZERS=ON, the version of llvm in the XCode SDK does not have the needed libfuzzer functionality included.
The build error that you will see from using the XCode SDK will look something like this:
ld: file not found:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/11.0.0/lib/darwin/libclang_rt.fuzzer_osx.a
The solution to this problem is to use a full version llvm, like what you would get via homebrew,
brew install llvm, and use something like
CC=<path to full clang> cmake .. to setup a build using that toolchain.
The gn based work flow uses the Chromium toolchain for building in anticipation of integration of Tint into Chromium based projects. This toolchain has additional plugins for checking for style issues, which are marked with [chromium-style] in log messages. This means that this toolchain is more strict then the default clang toolchain.
In the future we will have a CQ that will build this work flow and flag issues automatically. Until that is in place, to avoid causing breakages you can run the [chromium-style] checks using the CMake based work flows. This requires setting
CC to the version of clang checked out by
gclient sync and setting the
mkdir -p out/style cd out/style cmake ../.. CC=../../third_party/llvm-build/Release+Asserts/bin/clang cmake -DTINT_CHECK_CHROMIUM_STYLE=ON ../../ # add -GNinja for ninja builds
Please file any issues or feature requests at https://bugs.chromium.org/p/tint/issues/entry
Please see the CONTRIBUTING and CODE_OF_CONDUCT files on how to contribute to Tint.
Tint has a process for supporting experimental extensions.