blob: 92d72b0ebb1efc363bd08eba9ef399461fba6e0d [file] [log] [blame] [edit]
RWByteAddressBuffer buffer : register(u0, space0);
struct tint_symbol_1 {
uint3 id : SV_DispatchThreadID;
};
void main_inner(uint3 id) {
buffer.Store((4u * id.x), asuint((asint(buffer.Load((4u * id.x))) + 1)));
}
[numthreads(1, 2, 3)]
void main(tint_symbol_1 tint_symbol) {
main_inner(tint_symbol.id);
return;
}