blob: bb550c9a8d3e1569eaf2be99a855fe2f90a346fb [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2D x_20;
void main_1() {
float x_131 = texture(x_20, vec2(0.0f, 0.0f), 0.200000003f);
return;
}
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}
Error parsing GLSL shader:
ERROR: 0:8: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float'
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.